Gunpoint rehearsal

It all started with Raphael Bastide (UMADEMEDOIT) contacting me via twitter and reminding me one of my deepest wishes: Making the soundtrack of one, or more, videogames.

So he directed me to a YT video where you can witness a pretty original videogame that happen to be still in development… and looking for musicians. Cha-ching you said?

So weeeeellll, I was bored tonight, Maëlle’s been sleeping quiet, and I felt like I would still try to give it a shoot, who know what could happen… I had these old videogames in mind, I had these FM pads in mind, these noises and stuff, and that mutant bassline, so retro and cool in my mind… and here it is. 7minutes of unorganised and unmixed (headphone-unmixed even) idea, very me to be honest.

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So I started slowly to synthesize and sample some sounds, add some layers, you know the good ol’ routine right?…
And I just don’t know what happened but I had to keep it rather very enigmatic though my mind made me add more elements and more elements and in the end I was recording live some good old plucked strings… don’t ask, really.

The main idea is that, in my mind of course, layers should grow and grow and grow according to the way the player is actually interacting with (within?) the game. You get the idea, something that is not stuck, not repeating, evolving constantly. Of course, it would mean to code a wav sequencer into the game but why not ? That would add the necessar depth right?

Anyway, what you guys think about it? I didn’t even check the other music demos that you can find on YT, most probably because I don’t want to feel ridiculous. Anyway… thanks for listening and eventually, commenting!

 

ps: quite funny I didn’t see the coder’s post about what he exactly had in mind and that… my submission actually fit 100% with his idea.

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  • [...] a nice _period_ to kaneel as a musician moniker. I believe it’s high time to think about the future™, go forward, stop the pingpong loop, rehearse on spare time (oh no, not again) and why not, start [...]

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